Sunday, November 04, 2012
Friday, July 27, 2012
Software communication
For any program or project spanning 3 or more people, there will be people-problems. X and Y don’t agree on much and solve problems in a completely different way, Person Z is analytical, and cold, while Person B is the best artistic, creative, unstructured thinker and so on. There are going to be personality issues, with People misconfigurations is the number one problem on any project with 3 or more people. It’s all about communication and honest, respectful, direct conversations. Consider people first. Technology development is foremost a social problem. Communication and flexibility allow us to work better and happier.
Wednesday, July 25, 2012
Thursday, June 21, 2012
Saturday, April 21, 2012
Monday, March 26, 2012
Thursday, March 22, 2012
Productivity Tips
Don't spend too much time on things no one sees. The full methodology one should adopt for all your work is Continuous Visible Productivity. Plan the work in terms of things other people can see and prioritise with respect to how many useful people see the result. A person who makes his boss look good is far more valuable than one who knows more technical stuff, so boss's fear of you leaving goes up without you doing anything. Any pitch for money must contain a mix of opportunities for your boss to look good with just enough fear that you might be leaving. Sound enthusiatic as everyone likes cheerful people and because it means the team is functional, which is part of business correctness.Say supportive and positive things at meetings. Demanding more money two weeks after the decisions have been made just annoys your boss.
Friday, February 24, 2012
Problem Solving techniques
1) The starting point is always the observation of
anomalies/defects in an existing system
or pattern.
2) You reason on those anomalies/defects in your head,
alone.
3) You come up with a possible response, alone.
4) You visualize in your head how this response would
actually works. This should be practiced until you see it working smoothly from
beginning to end. You do this alone.
5) Finally you set to work in order to bring this response
into practice. Either alone or in a group-work.
6) Working alone: It forces you to know what you're doing,
and every part of this. So you can have a deeper understanding. Plus, there's
nobody to tell you what to do (For ex. "maybe if you did xx that would be
better!"). So you find your own solution.
7) So when working on
your own, you gain more experience. It doesn't mean you shouldn't share it
back. But you need to get some stuff done from A to Z if you want to be able to
think by yourself.
Friday, December 09, 2011
Ideal Software development process
Architecture Phase:
Analysis:
- Reason: Way the Business process works needs to be be reflected in the software solution created.
- Steps: Review existing business process. Identify brand position.Identify user profiles.Create use cases.Research supporting technologies.
- Deliverable:Project Analysis report
- Reason: To ensure software is intuitive, easy to use, and really does what you need it to do—well before moving into development.
- Steps: Design an interactive prototype that allows all the project's stake-holders to engage with the system in real-time.
- Deliverable: Completed User Interface design.
- Reason: To ensure the software is effective and easy to use.
- Steps: Use focus groups of target users to test the system and provide feedback until the function and usability is correct.
- Deliverable: Software Usability report
Fabrication Phase:
Software Engineering:
- Reason: You can't build a house without a blueprint.
- Steps: Create the domain mode, data schema, programming API, documentation system help.
- Deliverable:UML class and data model diagram.
Coding:
- Reason: N/A
- Steps: Develop system component, perform unit,coverage and load testing.
- Deliverables:BETA deployed to staging servers
- Reason:Find and eliminate problems before the software is launched. Well proven fact that a bug discovered in production is costs exponentially more to fix than the one found in development.
- Steps: Test all use cases and conduct acceptance testing.
- Deliverable:Deployment ready software
Production Deployment:
- Reason:N/A
- Steps:Prepare Server and deploy code to production.
- Deliverable:Production code and documentation
Friday, July 15, 2011
Job Interview preparation
These questions assume you’re being interviewed by the person who would be your manager:
- When you’re selecting a new employee, how do you make your decision?
- I’m very interested to learn more about your business. If you don’t mind me asking, what are some of the challenges you’ve been facing recently?
- What kind of qualities do you look for in a Job Role (ie, Customer Service Manager) ?
- How do you personally define success within your team?
- Could you tell me a little bit about the best employee you ever had? In your opinion, what made them so good?
Wednesday, May 11, 2011
Programmer Myth
Myth: Programmers get to write code all day.
Truth: Most programmers spend a ton of time (in no particular order):
- Carefully composing e-mails to other programmers/mailing lists/non-technical folks
- Sitting in on meetings, working on mockups and DB schemas, worrying about performance implications of proposed features
- Writing bug reports and searching through bug DBs
- Supporting Production environment, scrambling to figure out why systems with numerous opaque layers are failing, digging through multi-GB log files with command line tools
- Explaining downtime to users/higher ups
- Contributing solutions to strangers’ problems
- Reading documentation/books/programming blogs/release notes/vulnerability announcements
- Searching for existing code that does what you want, maybe without knowing what that’s called
- Installing, configuring, and testing a codebase then finding it won’t work for you
- Googling error messages
- Learning source control tools, bash, GNU utilities, and Linux file permissions (and/or the Windows equivalents)
- Configuring IDEs, virtual machines, web servers, databases
- Determining which tasks to prioritize from an endless supply
Sunday, April 24, 2011
Cancun
4/18: Flight - Checkin - beach - show mexican
4/19: Beach - Kayaking - show hollywood
4/20: Isla Mujers - Swim with Dolphins - http://en.wikipedia.org/wiki/Isla_Mujeres
4/22: Cenote : http://en.wikipedia.org/wiki/Cenote and Chichen Itza - http://en.wikipedia.org/wiki/Chichen_Itza
Wednesday, April 06, 2011
Sunday, March 20, 2011
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